﻿using Super_Management_Mayhem.Content.Spritesheet;
using Transformable_Engine_v2.Engine.Animation.FrameAnimation;
using Transformable_Engine_v2.Engine.GameObjects.Containers;
using Transformable_Engine_v2.Engine.Transformable_Math.Geometry;

namespace Super_Management_Mayhem.Screens.Playing.Particle
{
    public class ChangeClassSmoke : ImageContainer
    {
         public ChangeClassSmoke()
         {
             Sprite = ParticleSheet.GetSprite(ParticleSheet.ChangeClassSmoke.Smoke0);
             Origin = TE_Rectangle.Alignment.CenterMiddle;
             Scale = new TE_Vector2(2, 2);

             AddAnimations(new FrameAnimation(new Content.Animations.ChangeClassSmoke()));
             Die(1000);
         }
    }
}